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Press Pause Radio

Here's the thing—Press Pause Radio has the goal of trying to distance ourselves away from any other podcast you may hear about or listen to. We range on a multitude of topics, from current events in the video games industry to many different retrospectives that made our once scoffed upon "juvenile" entertainment into a respected media platform among music and movies. To give you a bit of background on Press Pause Radio, our demographic is any gamer within the age group between 15 and 35. Our podcast and website encompass all different genres and play styles, but we mainly focus on providing insight and exposure to products developed by Independent game companies that provide fresh experiences within a medium that suffers from recycled ones. We cater to a variety of different tastes for the gaming public that's presented in an alternative, but professional manner, emphasizing the importance of an independent and educated voice. So kick back and listen! Feel free to message us with any ideas you may have for the show, or just plain message us.

  • Created by George Fagundes, Andrew Handshoe, Ed Tremblay
  • May 2009
  • Free
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Recent posts

June 30, 2026

I t’s funny how we all used to talk about the summer being the perfect reason to catch up on our backlogs, with the notable drought of marquee game releases until the winter season, when publishers and developers arguably carpet-bomb the quarter with hundreds of game releases aimed at competing for…

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June 11, 2026

L ike the twisted version of Santa Claus that he is, once a year, Geoff Keighley comes out of his mousehole to host a grand event in Los Angeles that lets developers and publishers show off their up-and-coming games to the public via a broadcast presentation he calls the Summer Game Fest. So, it’s…

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June 4, 2026

O ne more run right?—Just one more go at it, and this time, things will be different. That’s the allure of the Roguelike genre of video games. It isn’t just one thing to jam through a level filled with beasties and hazards, you also have to improvise your approach with whatever power-ups or…

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