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Press Pause Radio

Here's the thing—Press Pause Radio has the goal of trying to distance ourselves away from any other podcast you may hear about or listen to. We range on a multitude of topics, from current events in the video games industry to many different retrospectives that made our once scoffed upon "juvenile" entertainment into a respected media platform among music and movies. To give you a bit of background on Press Pause Radio, our demographic is any gamer within the age group between 15 and 35. Our podcast and website encompass all different genres and play styles, but we mainly focus on providing insight and exposure to products developed by Independent game companies that provide fresh experiences within a medium that suffers from recycled ones. We cater to a variety of different tastes for the gaming public that's presented in an alternative, but professional manner, emphasizing the importance of an independent and educated voice. So kick back and listen! Feel free to message us with any ideas you may have for the show, or just plain message us.

  • Created by George Fagundes, Andrew Handshoe, Ed Tremblay
  • May 2009
  • Free
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Recent posts

October 15, 2026

Y ou know, it wasn’t that long ago (almost a full year ago, really) that we were talking about the advent of generative AI and the stupid bullshit it was churning out — its own slop—and it’s truly wild how much this endemic has escalated in our daily lives. Folks aren’t even pretending to cart out…

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September 30, 2026

I t’s really easy to fall into this rut with Video Games right now. Every podcast episode this year has brought in this frivolous bout of yoga where we try not to take y’all TOO deep into Bummertown™, lest we risk forever remaining within its shitty doom-dome and get gypsy-cursed to forever…

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August 31, 2026

M any of us here at Press Pause Radio are old enough to remember edgy video game marketing that threw around slogans like, “Gameplay so REAL that it HURTS, ” and, like, I think we’ve arrived at a point where maybe we should pump the brakes on raising the bar for realism and sim-like mechanics in…

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