Longform analysis and personal essays
January 17, 2026
Investigating forgotten gaming history, especially where it involves playable female protagonists.
A worker-owned, reader-supported news site covering video games, the internet, and the cultures that surround them.
A Green Mushroom started out as a place for me to write games but has transformed into more with time. Over the years, it has become my little corner of the internet to jot down and share anything that interests me.
A professional nerd who spends way too much time thinking about old hardware you've never heard of.
A games criticism blog by Nick Capozzoli
Writing about the mostly forgotten games and events in the world of video games and pop culture.
A professional Japanese-to-English localization editor (and former game journalist) candidly appraises the text, audio, and design of video games. What ideas do they reflect? What feelings do they evoke? What lessons do they teach? And why will Geoff Keighley never in his wildest dreams bag an icon like Miss Piggy?
Articles on early video game history through the lens of the Atari Video Computer System's library, in chronological release order.
Autumn Wright is blogging from the end of the world. Follow them for criticism on videogames, animation, manga, and whatever other art and entertainment they find moving, plus the occasional jaunt through nature, theory, and the personal.
Bruno Dias publishes essays about video game narrative design, criticism, and theory—with occasional detours; this is a personal blog, after all.
Lean game critique and essays on formalism and methods of representation. Primarily mechanical breakdowns, although there's occasional narrative, thematic, or aesthetic analysis as well. Extra attention is given to action-puzzle titles, unusual arcade releases, and other games from the '90s and '00s. As informative as possible in 1000 words or less (most of the time)!
Going through various forms of RPGs, action-adventure, and other oddball gaming genres past to present. Infrequent update schedule.
Game development, Japanese digs, Perservation, and related ongoing. By the developer of YOYOZO (only 39 KB and listed alongside Mario & Zelda as one of the "Best Games of 2023")
I've worked in the games industry for over 15 years and have posts about game development and narrative design stretching back to 2013. My blog is a general-purpose blog, but the RSS feed provided here contains all the games-specific posts only. These include postmortems, recommendations, posts about development best practices, and more.
Wherein I play and blog about every adventure game ever made in (nearly) chronological order.
Personal website of writer Joshua Winters. Exploring games and writing with curiosity, passion, and an adherence to the long, meandering essay.
Bullet Points Monthly features long-form articles and podcasts that look to place games in a wider cultural context, examining their relationship to our greater world much in the same manner as other forms of art and entertainment.
Game-design-focused writing + news by game designer Melos Han-Tani (co-creator of Angeline Era, Danchi Days, Anodyne Series, etc)
Exploring multimedia games and software of the 90s and beyond.
The world's biggest, longest-running, and most anarchic zine about visual novels, interactive fiction, and narrative games.