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Strangewire

A Game Developer from Argentina and his adventures making an engine and a game.

  • Created by Nahuel Gladstein
  • Located in Argentina
  • June 2026
  • Free
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Recent posts

August 5, 2026

Wait, why? Writing our own data structures from scratch may seem like a difficult and pointless task. We are already coding an engine, do we need to also code our own version of a Vector? Well, maybe. You can obviously get away with using any standard data structure that you want, and it will…

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July 8, 2026

The problem When I started with this project (making a beat'em up, finishing and releasing it), I was not planning on making an engine from scratch. You may remember some old posts by me about fighting games in Unity at Game Developer (back when it was called Gamasutra ), but since then Unity went…

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June 29, 2026

The introduction Hello there, thanks for checking out the blog. My name is Nahuel, I'm from Argentina and, among other million things, I'm a game developer. My hope is that this devlog helps any developer looking for practical examples in coding and design, and, of course, keeps me motivated so I…

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