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Azhdarchid

Bruno Dias publishes essays about video game narrative design, criticism, and theory—with occasional detours; this is a personal blog, after all.

  • Created by Bruno Dias
  • Located in Brazil
  • June 2022
  • Free
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Recent posts

June 26, 2026

"Story breaking" is a term I used at Failbetter 1 for the process of taking a story from basically nothing to a rough outline. When I was Fallen London 's lead designer, I led several story breaking sessions over the years—those would be long meetings involving 3-4 writers, with the goal of…

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June 22, 2026

So as I start writing this piece, I have just finished (remotely) watching Nicholas O'Brien 's talk at Narrascope, "I know narrative designers who use branching dialog and they’re all cowards". I'm not going to get into summarizing the exact contents of the talk itself, I think Nicholas can do that…

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April 13, 2026

American broad twill ware, often better known in the literature by the mysterious "JNCO" inscription found on most examples, is a type of garment from late C20 North America. It is found very sporadically as a grave good, often in burial sites dated 20 to 30 years later than the approximate peak of…

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