Warp Point
Sigil of Kings Development icon

Sigil of Kings Development

Development blog for the in-development cRPG/roguelike game Sigil of Kings.

  • Created by Byte Arcane
  • March 2026
  • Free
RSS
Website
Socials
Game Development

Recent posts

June 29, 2026

► " loading="lazy" title="Very simple cutscene"> Very simple cutscene A bunch of things these last couple of weeks. The main bit of work was on things related to ... cutscenes. Basically now there is a way to have scripted events happening, like taking some actions, saying something, manipulating…

Read more ↗

June 12, 2026

More on the AI front, and concluding that for now! The main aim was to make the AI more capable of using AAs. I had some mechanisms in place, but I had implemented logic for just a few abilities. The catch with my ability system is that I've made it quite flexible (aka overengineering, my…

Read more ↗

May 29, 2026

► " loading="lazy" title="Better bot"> Better bot A variety of work for this week, here it is, in itemised mode: Added AI logic for a few simple projectile abilities - this means that creatures who can use such abilities, will use them after applying the AI to evaluate suitability. Player bot was…

Read more ↗