Sigil of Kings Development
Development blog for the in-development cRPG/roguelike game Sigil of Kings.
- Created by Byte Arcane
- March 2026
- Free
Recent posts
June 29, 2026
► " loading="lazy" title="Very simple cutscene"> Very simple cutscene A bunch of things these last couple of weeks. The main bit of work was on things related to ... cutscenes. Basically now there is a way to have scripted events happening, like taking some actions, saying something, manipulating…

June 12, 2026
More on the AI front, and concluding that for now! The main aim was to make the AI more capable of using AAs. I had some mechanisms in place, but I had implemented logic for just a few abilities. The catch with my ability system is that I've made it quite flexible (aka overengineering, my…

May 29, 2026
► " loading="lazy" title="Better bot"> Better bot A variety of work for this week, here it is, in itemised mode: Added AI logic for a few simple projectile abilities - this means that creatures who can use such abilities, will use them after applying the AI to evaluate suitability. Player bot was…
