The Nameless Quality
A game design blog by veteran designer Max Nichols. I talk about my experiences working in a variety of genres and roles, and the design of my favorite genres like RPGs and Action Adventures.
- Created by Max Nichols
- March 2011
- Free
Recent posts
August 5, 2026
A short awhile ago I was interviewed by Play Sense, a game marketing company that, on the side, has a series of interviews with folks in or around the games space with. It was a really fun chat with Sandra Mad. We touched on my own history with Zelda and game development, why this website exists,…

July 22, 2026
Every game has what I call a “surface area” for its gameplay systems. At a fundamental level, what we are doing when we design progression systems is deciding how we want to dole out access to that surface area as rewards. So today I want to talk about the concept of a game’s surface area, and how…

