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Jon Ingold's blog

Short essays on narrative design from the Narrative Director at inkle

  • Created by Jon Ingold
  • Located in United Kingdom
  • December 2021
  • Free
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Recent posts

June 18, 2026

I’ve been thinking about how we pace dialogue in our games. Originally, we didn’t have dialogue; we wrote prose — over a million words for Sorcery! and nearly the same again for 80 Days . There’s plenty of dialogue inside the prose, of course, but it’s written like you might find in a fast and…

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January 9, 2026

So? How should we begin? I’m unashamedly fascinated by words — always have been. But not individual words — rather what they do to each other, when placed in proximity. In writing for games, I’m particularly interested in the opening lines of a game. The first presentation. I iterate on these…

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November 18, 2025

This morning we had an article go up on Eurogamer about Heaven’s Vault , our six-year-old archaeology game. Fine by us, we love the damn thing, so much we keep writing books about it. But it also brings out commentators, and commentators ask questions. It’s rude to answer questions directly, but…

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