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Design Room

We do oral histories and other behind-the-scenes coverage of the game industry.

  • Created by Matt Leone
  • Located in United States
  • October 2025
  • Free + Paid tiers
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ArcadeGame DevelopmentIndustry & BusinessPreservationRetroRPGs

Recent posts

October 14, 2026

One year ago today, I pressed the big green button and launched Design Room. The plan from the start was to run against trends and focus on elaborate games industry oral histories, and I think we've done a decent job of that. We've published stories on high-profile games ( Mirror's Edge , Shadow of…

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October 5, 2026

S hawn Layden remembers when he first saw Vib-Ribbon . In 1999, Layden was vice president of Sony Computer Entertainment Europe, and was involved with deciding which Japanese games warranted release in Europe. Vib-Ribbon was still in development in Japan and wouldn't be finished for another few…

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September 11, 2026

A fter publishing my Spore oral history in June, a member of the community who goes by Biolaser reached out by email. "Almost everyone in the Spore community recognizes that Spore did not live up to the hype surrounding the game in the 2000s," they wrote. "From the quotes in your work, the…

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