Warp Point
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runevision

Hi, I'm Rune! I'm an indie game developer and procedural generation enthusiast. This site is about my game development projects and digital arts, as well as my various tools, frameworks, and articles. Have a look around!

  • Created by Rune Skovbo Johansen
  • Located in Finland
  • October 2000
  • Free
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Recent posts

June 14, 2026

In video game development, we’re used to sound coming from single positions in space, but how do we handle sound coming from an irregular shape? Visualization of two point cloud sounds for water streams and foliage, respectively. One technique is to move a regular point audio source to the position…

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March 30, 2026

This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months. The video has lots of elaborate animated visuals, and is more focused on my process of discovering, refining, and evolving the technique, while this post has a bit more implementation…

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January 22, 2026

While working on a novel erosion algorithm last fall (which I'll release at a later time), I developed a directional noise function in the process, which combines various traits of other ones. Since I haven't come across one quite like this, I'll share my findings here. I call it Phacelle Noise, a…

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