runevision
Hi, I'm Rune! I'm an indie game developer and procedural generation enthusiast. This site is about my game development projects and digital arts, as well as my various tools, frameworks, and articles. Have a look around!
- Created by Rune Skovbo Johansen
- Located in Finland
- October 2000
- Free
Recent posts
July 29, 2026
I've published a new video about how I've made my procedural mountain forest bigger, better and faster over the past two years: Links to things mentioned in the video My previous video about my procedural mountain forest. My LayerProcGen framework and my talk about it at Everything Procedural…
June 14, 2026
In video game development, we’re used to sound coming from single positions in space, but how do we handle sound coming from an irregular shape? Visualization of two point cloud sounds for water streams and foliage, respectively. One technique is to move a regular point audio source to the position…

March 30, 2026
This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months. The video has lots of elaborate animated visuals, and is more focused on my process of discovering, refining, and evolving the technique, while this post has a bit more implementation…
