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The Ebonheim Chronicle

Game Development Blog primarily containing technical essays of game systems and techniques as well as progress updates for a solo-built game using a custom C++ engine

  • Created by Brianna Townsend
  • Located in United States
  • June 2022
  • Free
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Recent posts

June 29, 2026

Yesterday was the 4th anniversary of the 1st commit of the 4th codebase trying to create Chronicles IV. As is tradition , here's a blog post! Couple of Updates Warp Point This blog is now a part of Warp Point ! Wes Fenlon & Matt Sayer have developed a new blog directory collecting gaming-related…

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June 16, 2026

I made a little manifesto for manifesto jam . Fair warning that it's a little needlessly aggressive. I was egged on I think by some of the other entries being a little needlessly aggressive. Just, like, in a silly way. A wide range of feelings have befallen me since contributing to the jam, both…

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March 26, 2026

I wrote about Chronicles` action system ~sigh~ over three years ago . With this system, every ability in the game could be defined in-asset and then generically compiled into an easily-reproducible set of game state changes which made simulation and preview trivial. I then spent months figuring out…

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