The Ebonheim Chronicle
Game Development Blog primarily containing technical essays of game systems and techniques as well as progress updates for a solo-built game using a custom C++ engine
- Created by Brianna Townsend
- Located in United States
- June 2022
- Free
Recent posts
June 29, 2026
Yesterday was the 4th anniversary of the 1st commit of the 4th codebase trying to create Chronicles IV. As is tradition , here's a blog post! Couple of Updates Warp Point This blog is now a part of Warp Point ! Wes Fenlon & Matt Sayer have developed a new blog directory collecting gaming-related…

June 16, 2026
I made a little manifesto for manifesto jam . Fair warning that it's a little needlessly aggressive. I was egged on I think by some of the other entries being a little needlessly aggressive. Just, like, in a silly way. A wide range of feelings have befallen me since contributing to the jam, both…

March 26, 2026
I wrote about Chronicles` action system ~sigh~ over three years ago . With this system, every ability in the game could be defined in-asset and then generically compiled into an easily-reproducible set of game state changes which made simulation and preview trivial. I then spent months figuring out…
